Theme Parks & Museums Portfolio
From 2003 to present
Disney, a company of a million dreams and educational goals. Storm Struck was a virtual 3D ride where guest got to experience foul weather in a safe environment. To backup the educational aspect of the experience, we created the post-show set of kiosk that allowed guest to play games,match questions and send a post-card home to remember the attraction by. At the same time, the sponsored attraction desired marketing data, so we built in the ability to track answers and send the information to the sponsor automatically, on a monthly bases. LBE Attraction with Windows PC/Environment using C++, DirectX, Macromedia Director and connected by a global network. We speced the hardware and wrote the software from scratch.Storm Struck - Disney EPCOT
One of our proudest projects in which Debbie Kurth won the coveted THEA award for best interactive design. Rebel Spy was a Show enhancement to the full 3D Star Tours experience. It blended a guest from the ride, into the story by showing their pictures in full 3D. The code was written in Visual C/C++ and interfaced with the standard Show Control system. We would love to tell you more, like how we got those pictures...but then we would have to kill you.Star Tours "Rebel Spy"
Math Alive is a interactive museum kiosk attraction dedicated to exposing children to the wonder of mathematics. We came to the project when the orginal vendor quit unexpectedly and yet the attraction has a show date in less than 3 months. Happily we were able to resolve the software issues. upgrade to to display Arabic and upgrade the computer system with the surrounding set work.Math Alive
Continuing in the Disney tradition of blending education with entertainment, Where's the Fire was one of our largest challenges. With standard home computer networked together we ran 18 different screens, all at the same time and coordinated the guest interface with "magical" flashlights that acted like mouse cursor for up to 3 people at the same time. Debbie Kurth wrote the software from scratch, using only the gaming tool DirectX and built in Artificial Intelligence into the networked gaming server to coordinate the efforts. Project existsed for over 10 year, past the 3 year expected life. Written in C/C++ using hidden blob technology. Project received multiple Patients.Disney EPCOT : Liberty Mutuals "Where's the Fire"
What is an attraction without a post show. Guests can take a picture of themselves, in front of a real fire truck and then place cartoon based icons to decorate their picture. They then could send the picture home, via email. Written with C/C++ Under Microsoft Windows and Macromedia Director.Where's The Fire - Post Show
We upgraded AstroBlasters the ride, to be able to include players that were not just in the park, but could also play the game online!. By collecting the scores and trasmiting them around the world, guests could have a unique virtual experience. In the end the scores were tranmistted to their online partners and in park guest got to send a picture of themselves, with their scores, plus their virtual riders, home via email. Engine was written from scratch using Microsoft Visual C/C++ under a Windows environment. This attraction is still active and live today.Disneyland Astro Blasters- Online Game, Score and PostCard
When Disney came to do a post show using photos of guests in the park, we thought fun..when we found out it was in Japan, it took on a whole new twist of culture. Using camera technology, triggered by a breaking a light beam, we were able to hide a camera in the attraction and without a flash, take a cool picture that the guests could view once they left the attraction and within the attraction store. Custom C++ programing using AVT networked based camera.Hide & Go Seek Post Show
Text messaging can not only be used to send a message to a friend, but why not a virtual character! We used a text message service to a specific number that allowed guest to relay their questions and comments to the actors within the attraction. This in turn allowed the virtual characters to "come alive" as in a talk show. Great fun! Use C++ dedicated application, talking to the show control system and text messaging service.LaughFloor Text Messaging Joke System
As an extension to the Liberty Mutual "Where's The Fire", we added a post show that allowed guests to take their picture with a full size fire truck and email the photos home. It added to the fun by them being able to place different stickers on the photo. Design of hardware and software using a AVT fiber camera with a custom C++ application and tied into the Walt Disney Pro Online servers for email capability.Where Is The Fire Post Show